Abstract

The purpose of the study is to develop a conceptual model that describes how virtual reality (VR) can enhance consumers' store awareness and store visit intention among small businesses. Based on Stimuli-Organism-Response (SOR) model and schema theory, the paper suggests that consumers' schema affects their ability to recall information about stores. Enjoyment through VR experience (O) is triggered in varying degrees by the level of store familiarity (S), so consumers' visit intention (R1) and store awareness (R2) can differ. By incorporation three moderators, factors influencing the effectiveness of VR use for retailers are identified. The conceptual model recommends that consumers' hedonic value and curiosity positively moderate the relationship between store familiarity and enjoyment, but VR discomfort negatively moderates the relationship. The study concludes with the discussion of theoretical and practical implications for the application of VR among less familiar retailers.

Highlights

  • Background & Research PurposeVirtual reality, which is a form of digital media, is an emerging technology that can replicate the real world by generating a three-dimensional, virtual interactive media environment (Steuer, 1992; Herz & Rauschnabel, 2019)

  • This paper focuses on VR application among small to medium enterprises (SMEs)

  • The purpose of the study is to develop a conceptual model to 1) describe how VR can enhance consumers’ store awareness and visit intention among lesser-known independent retailers, and 2) identify factors impacting the effectiveness of VR use for these retailers

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Summary

Introduction

Background & Research PurposeVirtual reality, which is a form of digital media, is an emerging technology that can replicate the real world by generating a three-dimensional, virtual interactive media environment (Steuer, 1992; Herz & Rauschnabel, 2019). The utilization of VR is diverse (Cognizant Reports, 2016). Walmart uses it to train employees and Genentech uses VR to train eye surgeons (Castellanos, 2019). Volvo offers car test drives through VR (“10 best uses of virtual reality”, 2019). When shoppers wear VR headsets, they can enter a virtual space that mimics a physical world and experience a 3D view of the space. Shoppers can feel delighted with this new shopping experience. An additional unique use of VR is exemplified by TopShop’s exclusive fashion runway show using a 360° video stream during the London Fashion Week (“10 best uses of virtual reality”, 2019)

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