Abstract
Colliding Bodies Optimization (CBO) is a new multi-agent algorithm inspired by a collision between two objects in one-dimension. Each agent is modeled as a body with a specified mass and velocity. A collision occurs between pairs of objects and the new positions of the colliding bodies are updated based on the collision laws. In this paper, Enhanced Colliding Bodies Optimization (ECBO) which uses memory to save some best solutions is developed. In addition, a mechanism is utilized to escape from local optima. The performance of the proposed algorithm is compared to those of standard CBO and some optimization techniques on some benchmark mathematical functions and three standard discrete and continuous structural design problems. Optimization results confirm the validity of the proposed approach.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.