Abstract

In this paper, we present an energy-efficient architecture of the Canny edge detector for advanced mobile vision applications. Three key techniques for reducing computational complexity of the Canny edge detector are presented. First, by exploiting the rank characteristic of the convolution kernel of Gaussian smoothing and Sobel gradient filters, common computations are identified and shared in the image filter design to reduce the number of additions and multiplications. For the gradient magnitude/direction computation, only three directions of neighboring pixels are considered to reduce computation energy with minor degradation on conformance performance (CP). For the adaptive threshold selections, an interesting observation is that the mean values of gradient magnitudes show small variations depending on the classified block types. Thus, the threshold selection process can be simplified as multiplying the mean value of the local block with predecided constants. The proposed low complexity Canny edge detector has been implemented using both field-programmable gate arrays (FPGAs) and a 65-nm standard-cell library. The FPGA implementation with Xilinx Virtex-V (XC5VSX240T) shows that our edge detector achieves 48% of area and 73% of execution time savings over the conventional architecture without seriously sacrificing the detection performance. The proposed edge detector implemented with 65-nm standard-cell library can easily support real-time ultrahigh definition video data processing (50 frames/s) with the power consumption of 5.48 mW (108.84 $\mu \text{J}$ /frame).

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.