Abstract
Presentation of the Empty Room project, dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces developped on multiplayer or mono player technologies such as Second Life, Open Simulator and Unity 3D, using the latest video game and virtual reality technologies.
Highlights
In the fourth section we present a synthesis of the Alpha version user feedback where we discuss the user responsiveness in the virtual 3D space
Empty Room part 1 sound spatialization mapping would be a great candidate to make a CICM HOA version we could spatialize on CICM's 16 channels semi dome Fig. 11, and integrate in Empty Room's Unity 3D scene as we did with the Transaural Bi-pan panned scenes
Empty Room demonstrates that virtual reality is a real opportunity for experimental and contemporary music composition when introduced in a 3D scene in perspective/projection mode
Summary
Trough the representation of an avatar, in a dynamic real time changing world, the resident can interact with other avatars occupying with him the same space, but he has to interact with the 3D structure of this environment depending on the more or less good rendering. This structure is perceived by the brain like a sensitive space stimulating the senses like a physical space would do. In the fourth section we present a synthesis of the Alpha version user feedback where we discuss the user responsiveness in the virtual 3D space (embodiment, interaction, sound field perception). We finish with the last section discussing the possibilities of direct stem integration in the 3D audio scene coming from Bi-Pan techniques or CICM's HOA library (3)
Published Version (
Free)
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