Abstract
In the twenty-first century, it is imperative for museums to strive towards the dual objective of educating and entertaining audiences, while effectively adapting to rapid advancements in technology (Merritt 2014). This pursuit has resulted in the emergence of the term “edutainment” to describe museums that amalgamate educational and entertainment functions (Rahimi et al. 2022). Technological interventions have played a pivotal role in facilitating this convergence as they enable the integration of diverse digital resources and tools, fostering interactive and immersive learning experiences for learners while connecting to the taonga (treasures) that museums care for.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.