Abstract

In this paper, the outcomes of the 8th International Workshop on Games and Software Engineering (GAS 2024)1 are reported. The one-day workshop has been held as part of the 46th International Conference on Software Engineering (ICSE 2024) in Lisbon, Portugal on April 14, 2024. The workshop programme includes two exciting keynotes discussing topics related to harnessing video game simulations to generate content and locate bugs, and the experience of maintaining a popular FOSS library, raylib. There are three research paper sessions. The first relates to automation in game engineering; the second explores testing and quality assurance; and the third discusses specification and quality of service. The conclusion of the workshop is anchored by a panel of four researchers, educators, and practitioners discussing the current strengths and limitations of large language models in game engineering.

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