Abstract
Aiming to solve the bottleneck problem of electromagnetic scattering simulation in the scenes of extremely large-scale seas and ships, a high-frequency method by using graphics processing unit (GPU) parallel acceleration technique is proposed. For the implementation of different electromagnetic methods of physical optics (PO), shooting and bouncing ray (SBR) and physical theory of diffraction (PTD), a parallel computing scheme based on the central processing unit (CPU)-GPU parallel computing scheme is realized to balance computing tasks. Finally, a multi-GPU framework is further proposed to solve the computational difficulty caused by the massive number of ray tubes in the ray tracing process. By using the established simulation platform, signals of ships at different seas are simulated and their images are achieved as well. It is shown that the higher sea states degrade the averaged peak signal-to-noise ratio (PSNR) of radar image.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.