Abstract

Abstract The objective of this research was to study e–learning system in virtual learning environment to develop creative thinking for learners in higher education. This e–learning system was built up from theories, principals and research in educational background and then it was tested with thirty undergraduate students in Social Sciences and Humanities disciplines. The quantitative data was statistically analyzed using mean, standard deviation, and t –test. For the qualitative data they were collected by attitude questionnaire. The improved system was approved by the groups of e-learning system and creative thinking skills experts as detailed in the article.

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