Abstract

The research project mentioned above was aimed at improving reasoning and problem solving skills through the design of a ludic-pedagogical strategy called "Multiplication Honeycomb", which contributed to the improvement of the teaching-learning processes and the exercise of the aforementioned skills. The research took place in the Municipal Educational Institution Nuestra Señora de Guadalupe, located in the village of Catambuco, Botanilla - Nariño, with fourth grade students, some of whom present certain restrictions in the mathematical skills previously mentioned, detected by means of the results of tests carried out in their classes. The methods and types of research, were linked to quantitative research, of quasi-experimental type and descriptive scope; understood these as conjunctural forms, which comprise from dynamics of the context and the need to implement strategies validated in applied exercises, allowed to visualize realities and their superior results in mathematics from the boys and girls of the Educational Institution. One of the fundamental results that emerged was related not only to a better understanding and mathematical skills, but also to the strengthening of coexistence and socioemotional skills that arise from learning by doing and the appropriation of the exercise of construction of this tool from the boys and girls.

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