Abstract

Currently the games are useful in the educational and work as teaching strategies, so that the main objective is to increase and encourage students towards teaching creative learning. The is a peculiar way of child's interaction with their environment, which is qualitatively different from adult. Today, most specialists in the field recognize that the term game designates a generic category of very different behaviors. Games should be seen as a major in the classroom activity, as it provides a different way to acquire learning brings rest and recreation student, gaming orient the interest of the participant to the area to get involved in play activities. The skillful teacher initiative and invents games that fit the interests needs to expectations, the age and the rhythm of learning the complicated interests detract games to one, in the first stage is recommended simple games, where the This motor ahead, imitation games, hunting and persecution shouldpredominate in this stage and second contests, sports should be included. The is a must, vital contributes to human balance is simultaneously activity, adventure and experience: media and released on a permitted way, the is a process of comprehensive education, essential for physical intellectual and social development boy. The brings the joy of movement and symbolic to the realization of their desires to meet their needs satisfaction

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