Abstract
AbstractThis article develops distributed optimal control policies via Q‐learning for multi‐agent systems (MASs) by solving dual games. According to game theory, first, the distributed consensus problem is formulated as a multi‐player non‐zero‐sum game, where each agent is viewed as a player focusing only on its local performance and the whole MAS achieves Nash equilibrium. Second, for each agent, the anti‐disturbance problem is formulated as a two‐player zero‐sum game, in which the control input and external disturbance are a pair of opponents. Specifically, (1) an offline data‐driven off‐policy for distributed tracking algorithm based on momentum policy gradient (MPG) is developed, which can effectively achieve consensus of MASs with guaranteed ‐bounded synchronization error. (2) An actor‐critic‐disturbance neural network is employed to implement the MPG algorithm and obtain optimal policies. Finally, numerical and practical simulation results are conducted to verify the effectiveness of the developed tracking policies via MPG algorithm.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Robust and Nonlinear Control
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.