Abstract

In order to enhance the effectiveness of military training, military education authorities are very interested in the use of virtual reality (VR), which is the core technology of the 4th industrial revolution. The purpose of this paper is to analyze effects of the army’s VR-based military training. For this purpose, we draw evaluation factors of AHP through related literature and Delphi technique and divide them into two levels: equipment effects and learning effects. The sub-factors of each factors consist that equipment effects are reality, safety, and availability, and learning effects are interest, immersion, and understanding. The questionnaire for evaluation factors was composed of pairwise comparison on 9-point scales. The 14 experts who had experience of teaching the VR-based training participated in a pairwise comparison survey. As a result of this study, the top six factors determined are as follows: interest, reality, immersion, understanding, availability, and safety. The VR-based training showed higher values in term of Interest (6.3), reality (5.2), immersion (3.5), and understanding (3.1) than existing training method of video contents (VC)-based training. On the other hand, availability (0.9) and safety (0.9) were lower. It is expected that the result of this study will be used as the basic data for the military’s VR-based training policy in the future.

Highlights

  • The actual trainings of Army use to be limit according to the training conditions such as training location, budget, weather, available time, and civil complaints

  • Military education authorities are very interested in the use of virtual reality (VR) which is the core technology of the 4th industrial revolution to enhance the effectiveness of military training [1]

  • The questionnaire results were analyzed by the Analytic Hierarchy Process (AHP) analysis program (I Make It) to quantify the relative importance of level 1 and level 2 and determine the priority

Read more

Summary

Introduction

The actual trainings of Army use to be limit according to the training conditions such as training location, budget, weather, available time, and civil complaints. We analyze how effective VR-based training is compared to video contents-based training, and if so, in what factors. We use the AHP (Analytic Hierarchy Process) method to draw the relative importance of the evaluation factors through pairwise comparison.

Objectives
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call