Abstract

The VR is an exact copy of a real learning environment that operates in a 3-D cyber space, which is accessible through the internet connections. This paper describes a project aiming at creating and operating an innovative virtual reality (VR) learning environment to seek answers for the following questions: 1) Are there differences in students' understanding of construction engineering concepts when taught in a 3D graphical VR simulation environment vs. a traditional classroom environment?; and 2) How do the perceptions of construction students exposed to a 3D graphical VR simulation differ from those students enrolled in a traditional classroom setting? This study utilizes a quasi-experimental research design. Target subjects are enrolled in two sections of the Construction Management computer application course. The experimental or treatment group is comprised of 24 students who participate in a 3D graphical VR class on the steel structural design concept. The control group is also comprised of 25 students who participate in a regular class. The VR learning environment isa 3D graphical replica of a real steel structure. It provides highly visual, immersive, interactive, and sociable learning space.The study shows that the performance of the students in the virtual environment is almost at the same level as the students who learn in a real-life based setting. The students, however,do not perceive the virtual learning environment as effective as the real-life based learning environment although they agree that the new technology havemerits to improve their learning.

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