Abstract

The research project is an interactive educational book and it is a game, but in reality it is a measure of intelligence through which intelligence breakthroughs are achieved through the accuracy of answering questions with the speed of answering. The focus was on children under the age of six, but it included a number of those who are older. Discussing through research on the types of education, focusing on interactive and electronic education, explaining the difference between the two, explaining the types of human intelligence, how to build a school system through the use of a calculator, and what are the requirements and types for that, leading to the importance of the impact of the diversity of educational media, the importance of learning through play, and the benefits and harms of each case. Reaching results indicating that students prefer studying in class to studying electronically, it was noted that there are mental mutations for every age, but the age that responded most and most quickly was the age of youth and advanced youth. The reasons for this result were explained through the research and what we reached, and some methods were presented to increase mental efficiency.

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