Abstract

Few empirical studies have explored the effect of using VR technology in educational institutions in Jordan. Therefore, this study aimed to evaluate the effect of using the VR gravity sketch tool on Architecture and Design university students’ perceptions of usability, suitability, satisfaction, and self-efficacy in Jordan. A pre–post-test control group was used and 161 students (81 in the intervention group and 80 in the control group) from Al-Zaytoonah University of Jordan enrolled in the Free Drawing course were recruited. Findings showed a significant difference between the intervention and control groups post-VR simulation for usability, suitability satisfaction, and self-efficacy among students in the intervention group and there was a significant difference in the aforementioned variables between both groups. Thus, this study suggested that VR simulation was effective in training architecture and design students. Therefore, it is necessary to integrate VR into the educational curriculum as a learning strategy for students.

Full Text
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