Abstract

Most patients receiving intensive rehabilitation to improve their upper limb function experience pain. Despite this, the impact of pain on the ability to learn a specific motor task is still unknown. The aim of this study was to determine whether the presence of experimental tonic pain interferes with the acquisition and retention stages of motor learning associated with training in a reaching task. Twenty-nine healthy subjects were randomized to either a Control or Pain Group (receiving topical capsaicin cream on the upper arm during training on Day 1). On two consecutive days, subjects made ballistic movements towards two targets (NEAR/FAR) using a robotized exoskeleton. On Day 1, the task was performed without (baseline) and with a force field (adaptation). The adaptation task was repeated on Day 2. Task performance was assessed using index distance from the target at the end of the reaching movement. Motor planning was assessed using initial angle of deviation of index trajectory from a straight line to the target. Results show that tonic pain did not affect baseline reaching. Both groups improved task performance across time (p<0.001), but the Pain group showed a larger final error (under-compensation) than the Control group for the FAR target (p = 0.030) during both acquisition and retention. Moreover, a Group x Time interaction (p = 0.028) was observed on initial angle of deviation, suggesting that subjects with Pain made larger adjustments in the feedforward component of the movement over time. Interestingly, behaviour of the Pain group was very stable from the end of Day 1 (with pain) to the beginning of Day 2 (pain-free), indicating that the differences observed could not solely be explained by the impact of pain on immediate performance. This suggests that if people learn to move differently in the presence of pain, they might maintain this altered strategy over time.

Highlights

  • Pain is one of the most common and disabling symptoms following injury to the peripheral or central nervous system

  • Several studies have investigated the influence of pain on corticospinal excitability by looking at motor responses evoked by transcranial magnetic stimulation (TMS) applied over M1.[11,12,13] Most of these studies reported that different types of acute experimental pain applied within or close to the target muscle exert an inhibitory influence on corticospinal excitability.[14,15,16,17,18,19,20,21,22,23,24,25,26]

  • Effect of pain on baseline motor performance ANOVAs performed to assess the impact of pain on baseline performance revealed no effect of Group or Time x Group interaction on either iANG or fERR, which shows that pain induction between both baselines for the Pain group did not alter motor performance

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Summary

Introduction

Pain is one of the most common and disabling symptoms following injury to the peripheral (e.g. amputation) or central nervous system (e.g. spinal cord injury or stroke). Several studies have investigated the influence of pain on corticospinal excitability by looking at motor responses evoked by transcranial magnetic stimulation (TMS) applied over M1.[11,12,13] Most of these studies reported that different types of acute experimental pain applied within or close to the target muscle exert an inhibitory influence on corticospinal excitability.[14,15,16,17,18,19,20,21,22,23,24,25,26] Some studies have obtained apparently contrasting results, reporting motor facilitation [27,28,29] In the latter, motor evoked potentials were either recorded in active muscles (while matching the force level, and not the level of EMG) or in muscles proximal to the application of pain, which might explain the differences observed. Contrasting results have been obtained by Ingham et al.,[31] who did not observed any effect of local pain (resulting from hypertonic saline injection into FDI) on the plasticity induced by repetitive finger movements

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