Abstract

Background Kahoot! is a free game-based learning platform that may be used to review students’ knowledge, for formative assessment or as a respite from traditional classroom activities. Aim To determine the effect of Kahoot game-based versus nongame-based on learning achievements and anxiety among nursing students. Patients and methods A quasi-experimental research design was done on 119 nursing students at the Technical Institute of Nursing in Sherbin city, Dakahlia Governorate, affiliated to the Ministry of Higher Education and Scientific Research. Tools For data collection, four tools were used: Nursing Students’ Demographic Data Questionnaire, Knowledge of Nursing Students about Theoretical Part, Students’ Satisfaction with Kahoot Game, and Test Anxiety Tool. Results After application of the kahoot game, students in the Kahoot game-based group had a higher total mean score of learning achievements and a lower total mean score of anxiety level than students in the nongame-based group, with significant differences between the two groups. Conclusions Kahoot game improves learning achievements, and decreases the level of anxiety among students in game-based group than nongame-based group. Recommendations The Kahoot game is a useful learning platform that allows nursing students to improve their academic learning performance and demonstrating a low level of test anxiety.

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