Abstract

Introduction: The study investigated the impact of instructional games on the academic performance of 8th-grade English language students. The primary aim was to determine if educational games enhance English language acquisition and assess student engagement and commitment to these games. Methodology: An experimental research design was employed, focusing on elementary students in Pakistani public schools. The sample comprised 179 boys from Islamabad Model School for Boys I-9/4. From 60 pairs of male students, one student from each pair was randomly selected for the experimental group. After one month, post-tests were administered to both the experimental and control groups. Data were analyzed using SPSS, t-tests, and one-way ANOVA. Results/Findings: The study revealed that educational games significantly improved learning environments and English proficiency. They enhanced student interaction, autonomy, and collaborative learning. The games also provided versatile roles for easier language application and dynamically adjusted pacing to sustain motivation, outperforming traditional methods. Future Direction: Future research should explore the long-term effects of educational games on English language acquisition and their impact on different age groups and subjects. Additionally, examining the integration of advanced technologies in instructional games could further enhance educational outcomes

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