Abstract

In the current digital era, education has undergone a significant transformation, providing students with rapid and convenient access to a vast pool of knowledge. Through a Research and Development (R&D) approach and the ADDIE model, Scratch-based digital game-based learning media is created and evaluated, demonstrating its effectiveness in significantly improving students' problem-solving abilities, motivating learners, and providing a positive learning experience. In this digital age, educators are encouraged to embrace technology, particularly game-based learning, as it holds the potential to enhance student engagement and cultivate vital 21st-century skills. The research findings conclude that the use of digital game-based learning media using Scratch is effective in enhancing students' problem-solving skills. This learning media offers an engaging and effective learning experience, boosts student motivation, and cultivates critical, creative, and problem-solving skills relevant to the demands of the era. Therefore, Scratch can serve as an effective and innovative alternative to address educational challenges in the digital age.

Full Text
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