Abstract
Using paper-based portfolios (PBP) that have been implemented in the Graphic-Design course, it was known that students' activeness and creativity were low yet. It can be seen from the results of the design or student worked were still very simple. The purpose of this study is to determine the effectiveness of E-portfolios assisted by Edmodo on student activities and creativity. The method used in this research is an experiment, and the form of research is a quasi-experiment (quasi-experimental). The population in this study was four classes. The sample in this study consisted of two classes, namely class A (control class) with a total of 28 students and class D (experimental class) with a total of 26 students for the 2019/2020 school year. The sampling technique used is Purposive Sampling. The experimental design used was Post-test Only Control Group Design. The data analysis technique used is the independent sample t-test. Our findings show that the experimental class has better activeness and creativity with Edmodo then the control class with paper-based portfolios. There are differences in learning activeness and creativity of students who utilize e-portfolios thought Edmodo and active learning of students who use PBP in Graphic-Design courses.
Highlights
PENDAHULUAN Penilaian dan evaluasi adalah usaha untuk mengumpulkan data yang kemudian diolah untuk pengambilan kebijakan suatu program pendidikan (Sani, 2014)
Portofolio adalah suatu sistem yang dirancang untuk keperluan pengelolaan datadata hasil karya mahasiswa dengan penerapan teknologi komputer baik hardware maupun software, sehingga seluruh proses kegiatan dapat terkelola menjadi informasi yang bermanfaat dalam pengelolaan E-Portofolio hasil karya mahasiswa (Fernando, Anharudin, & Fadli, 2018)
Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 6(2), 187-199
Summary
Adapun data penelitian akan dibahas yaitu data posttest kreaktifan dan kreativitas mahasiswa. Tujuannya untuk mendeskripsikan kepada pembaca mengenai deskripsi data yang didapat peneliti. Data keaktifan belajar dan kreativitas mahasiswa diperoleh melalui angket tertutup. Untuk mengetahui keaktifan belajar mahasiswa digunakan 14 butir pernyataan dan kreativitas mahasiswa 17 butir pernyataan. Data-data dari angket kemudian diolah menggunakan SPSS untuk mendapatkan rerata, standar deviasi, skor maksimum dan skor minimum. Untuk deskripsinya bisa dilihat pada tabel 2
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