Abstract

Educational Technologies can be used both as mediators for didactic activities in different specific contexts, and as self-sustaining tools in various settings, acquiring a relevant role in competence building and in developing an attitude to a scientific approach. In this contribution we propose a systematic overview of theorical assumptions in order to activate some Robotic experiences and didactic paths in which students act as researchers, continuously discovering and verifying if their intuitions are valid. Robotics shows a fantasy dimension which motivate the students and engage them in skill acquisition processes.

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