Abstract
Purpose: This research aims to develop interactive multimedia based on educational games using the Contextual Teaching Learning (CTL) approach to enhance students' learning motivation and critical thinking abilities. Theoretical Reference: Employing the Borg and Gall development model, the study follows stages of identifying potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. Method: The game design meticulously considers content, language, presentation, graphics, and programming aspects. Results and Conclusion: Evaluation results demonstrate that the game is of good quality, effectively supports the CTL approach, and has received positive user feedback. Suggested improvements include enhancements in language and sound, use of animated images, additional material, and mobile use considerations. Implications of Research: The research indicates that further development could make the educational game a valuable tool for increasing student motivation and critical thinking across various educational contexts. Originality/Value: The integration of the CTL approach within an educational game, validated through a systematic model, highlights its originality and potential value in improving educational outcomes.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.