Abstract

Editorial| January 01 2020 Editorial Introduction Stephen Baysted Stephen Baysted Search for other works by this author on: This Site PubMed Google Scholar Journal of Sound and Music in Games (2020) 1 (1): 1. https://doi.org/10.1525/jsmg.2020.1.1.1 Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Share Icon Share Twitter LinkedIn Tools Icon Tools Get Permissions Cite Icon Cite Search Site Citation Stephen Baysted; Editorial Introduction. Journal of Sound and Music in Games 1 January 2020; 1 (1): 1. doi: https://doi.org/10.1525/jsmg.2020.1.1.1 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentJournal of Sound and Music in Games Search On behalf of my associate editors and the editorial board, I am extremely delighted to be able to welcome you to the inaugural issue of the world's first journal dedicated to the study of sound and music in games. The journal's objective is to present high-quality research concerning all areas of music and sound in games. It serves a diverse community of readers and authors, encompassing industry practitioners alongside scholars from disciplinary perspectives including anthropology, computer science, media/game studies, philosophy, psychology, and sociology, as well as musicology. As the journal of the Society for the Study of Sound and Music in Games, JSMG acts as a lively forum for the presentation and dissemination of knowledge, uniting theory and practice in this domain of musical-sonic activity. My own first encounter with the academic study of video game audio began in 2012. After a decade as a composer and audio director for... You do not currently have access to this content.

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