Abstract

Editorial: Effects of Game and Game-Like Training on Neurocognitive Plasticity.

Highlights

  • Playing videogames is a widely practiced leisure activity

  • There are many shades of gray between pure cognitive training, where the participant pursues the goal of a cognitive benefit directly, and game-based training, where training is contained in activities with their own intrinsic motivational value

  • We conducted a research topic entitled “Effects of game and game-like training on neurocognitive plasticity,” composed of eight empirical papers, an opinion paper and a review that contribute to the quest for effective ways to employ game-guided learning

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Summary

Introduction

Playing videogames is a widely practiced leisure activity. Because of the time spent playing and the interactive content, game-guided learning could potentially supplement or replace more traditional mediums for learning and rehabilitation. Effects of Game and Game-Like Training on Neurocognitive Plasticity Voss MW (2016) Editorial: Effects of Game and Game-Like Training on Neurocognitive Plasticity. We conducted a research topic entitled “Effects of game and game-like training on neurocognitive plasticity,” composed of eight empirical papers, an opinion paper and a review that contribute to the quest for effective ways to employ game-guided learning.

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