Abstract
In a dynamic contest where it is costly to compete, a player who is behind must decide whether to surrender or keep fighting in the face of bleak odds. We experimentally examine the game theoretic prediction of last stand behavior in a multi-battle contest with a winning prize and losing penalty, as well as the contrasting prediction of surrendering in the corresponding contest with no penalty. We find varied evidence in support of these hypotheses in the aggregate data, but more conclusive evidence when scrutinizing individual player behavior. Players' realized strategies tend to conform to one of several “types”. We develop a taxonomy to classify player types and study how types interact and how their incidence varies across treatments. Although last stand and surrendering behaviors arise at rates responsive to the importance of losing penalties, the most prominent behavior is escalation.
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