Abstract

In this paper, we introduce a new approach to line drawing that attempts to maintain a uniform packing density of horizontal segments to diagonal segments throughout the line. While the conventional line drawing algorithms perform linear time computations to find the location of the pixels, our algorithm takes logarithmic time. Also, experimental results show that the quality of line is acceptable and comparable to the well-known Bresenham's line-drawing algorithm.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.