Abstract
In this paper, we introduce a new approach to line drawing that attempts to maintain a uniform packing density of horizontal segments to diagonal segments throughout the line. While the conventional line drawing algorithms perform linear time computations to find the location of the pixels, our algorithm takes logarithmic time. Also, experimental results show that the quality of line is acceptable and comparable to the well-known Bresenham's line-drawing algorithm.
Paper version not known (
Free)
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have