Abstract

Does becoming familiar with computer and information technology during college add to or detract from making progress toward other desirable outcomes of college? Based on responses to the 23 gains items from the CSEQ (including computer use), more than 125,000 undergraduates from 205 four-year colleges and universities were divided into two categories: (1) High Gainers (those who made substantial progress on using computers) and (2) Low Gainers (those reporting less progress). Increased familiarity with computers was positively related to developing other important skills and competencies, including social skills.

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