Abstract

The paper expects to improve the efficiency and intelligence of somatosensory recognition technology in the application of physical education teaching practice. Firstly, the combination of induction recognition technology and the Internet is used. Secondly, through the Kinect sensor, bone data are acquired. Finally, the hidden Markov model (HMM) is used to simulate the experimental data. On the simulation results, a gait recognition algorithm is proposed. The gait recognition algorithm is used to identify the motion behaviour, and the results are displayed in the Web (World Wide Web) end built by the cloud server. Meantime, in view of the existing problems in the practice of physical education, combined with the establishment and operation of the Digital Twins (DTs) system, the camera source recognition architecture is carried out since the twin network and the two network branches share weights. This paper analyses these problems since the application of somatosensory recognition technology and puts forward the improvement methods. For the single problem of equipment in physical education, this paper puts forward the monitoring and identification function of the cloud server. It is to transmit data through Hypertext Transfer Protocol (HTTP) and locate and collect data through a monitoring terminal. For the lack of comprehensiveness and balance of sports plans, this paper proposes a scientific training plan and process customization based on Body Mass Index (BMI), analyses real-time data in the cloud, and makes scientific customization plans according to different students’ physical conditions. Moreover, 25 participants are invited to carry out the exercise detection and analysis experiment, and the joint monitoring of their daily movements is tested. This process has completed the design of a feasible and accurate platform for information collection and processing, which is convenient for managers and educators to comprehensively and scientifically master and manage the physical level and training of college students. The proposed method improves the recognition rate of the camera source to some extent and has important exploration significance in the field of action recognition.

Highlights

  • In recent years, people’s demand for data application in the process of sports and training has been increasing

  • It can be applied to the field of Advances in Civil Engineering sports science. e system can track and monitor the gait in real time and optimize and improve the computer simulation recognition technology

  • Source identification of digital images refers to a given graph, which determines imaging and identifies types through scientific and technological means and methods. e camera source is identified by the identification architecture of the Digital Twins (DTs) network

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Summary

Introduction

People’s demand for data application in the process of sports and training has been increasing. In the practice of physical education and training, somatosensory recognition technology based on visual sensing systems has attracted more and more attention and research [1]. Based on the motion somatosensory recognition technology of visual sensing, the Kinect bone tracking technology without identification points has been widely developed and applied because of its low cost, portability, easy implementation, and no identification points [4]. E system can track and monitor the gait in real time and optimize and improve the computer simulation recognition technology In view of the current development and in-depth development of human visual sensing motion recognition technology, it is increasingly necessary to conduct detailed analysis in related fields. Through the DTs network, the camera source identification method is proposed. Through the DTs network, the camera source identification method is proposed. e research aims to provide a certain experience for the further development of the perspective sensor training system in physical education practice

Construction of Kinect V2 System Using Physical Education Practice
Identification Method Technology
Hidden Markov Algorithm
Results
85 Sargent jump
Conclusions
Full Text
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