Abstract

Digital game-based learning has proven to be a useful and cost-effective alternative to the traditional classroom-based experience. However, current digital learning methods for young learners fail to engage audiences accustomed to interactive media. Moreover, most edutainment games do not offer players a situated learning experience, and those few that do, do not leverage the immensely popular online game market. This paper introduces a Belief Desire Intention (BDI) agent architecture for an online game Non-Player Character that encourages and stimulates situational learning in an online Role-Playing Game.

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