Abstract

Interactive digital media, specifically video games, have emerged as a dominant new economic, cultural and, recently, educational force. The prevalence of video games in society today has actually re-wired our brains and has made traditional learning less effective. Today’s digital learning methods for young learners fail to engage audiences accustomed to interactive media. And as gaming environments become more complex, games may be more useful in providing alternative paths to hard to teach concepts. This paper introduces an intelligent Belief Desire Intention (BDI) agent architecture for a Non-Player Character that encourages and stimulates situated learning in an online Role-Playing Game.

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