Abstract
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods.
Highlights
For more than 30 years, digital 3D modelling and visualization technologies have been widely used to support research and education in the humanities, especially but not exclusively for historical architecture
The Process of 3D Reconstruction The process of digital 3D reconstruction encompasses the creation of a virtual model by means of software tools, which is mostly done by specialized modelers, followed by visualization, through which the model is rendered into a presentation format
In contrast to digitization processes, where the development of technical workflows and tools is a focus in the academic discourse, human-driven workflows for digital reconstruction mostly rely on application of standardized software [394]
Summary
For more than 30 years, digital 3D modelling and visualization technologies have been widely used to support research and education in the humanities, especially but not exclusively for historical architecture. Despite the immense efforts spent on the establishment of information technologies and in particular 3D technologies for digital 3D modelling and visualization as daily use tools for researchers in humanities, the current situation is still ambiguous. Humanities researchers frequently use a wide scope of digital tools for information search, communication, publication, and research support (e.g., reference management or personal organization) [1]. The use of digital tools for research work differs widely between the individual sub-disciplines of humanities, and the development of that field is driven by language and textually related disciplines like linguistics or edition studies. To digital humanities in general [3], the knowledge and skills in practice (e.g., curators) concerning 3D technologies poses a major challenge [4]
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