Abstract

The integration of citizens in the society of information and knowledge is a pillar in social cohesiveness. The digital gap, a direct consequence of socioeconomic inequality among citizens enables e-exclusion, which is a new way of social exclusion that excludes people from different economic, social and economic backgrounds out of the society of information and knowledge. The aim of this paper is to present an educational programme lead by the Foundation Vodafone Spain with the assessment of educators and experts at university. The objective is focused on the development of the digital competence centred on vulnerable childhood. This program uses a method based on learning-by-doing and the “maker” movement. The majority of educators who have participated have underlined that children have improved their digital competence and also some transversal competencies and have defined it as an innovative and creative programme. DigiCraft contributes to the acquisition and development of digital competence from a social perspective. The proposal avoids discrimination of children depending on their sociable heterogeneous factors in their education.

Highlights

  • The start of the Internet and its generalised use has produced a deep social change

  • The aim of this paper is to present an educational programme, called DigiCraft, whose aim is to focus on the development of digital competence among children from 6 to 12 years old, with a special focus on vulnerable childhood

  • DigiCraft is an educational innovative programme led by the Foundation Vodafone Spain and with the advice of educators of the Educational Technology Research and Innovation Group of the University of Salamanca (GITE-USAL), with a wide trajectory in the education sector and the technology regarding education which certifies the educational proposal of this programme

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Summary

Introduction

The start of the Internet and its generalised use has produced a deep social change. In the new interconnected context, the Information and Communication Technologies (ICT) determines the ways of communication and socialization [1], life, study, work, entertaining, etc. [2]. In the world of mega change [3], the scientific and technological advances, as well as the economic and cultural globalization, originate a discrepancy in knowledge, it provokes transformations in the cultural, economic and social structures, asking for a constant adaptation of citizens [4]. In the XXI century, the guidelines of social and economic development demand new social and digital competences in the citizenship, to develop their professional activity in an effective way contributing actively to the economic growth [5]. The European policies promote the digital competence as one of the main skills of this century, besides considering technology as a key tool to favour possibilities of learningship and fight against exclusion caused by poverty [6] because they can play a relevant role to encourage a new method that mitigates and revokes the effects of existing development. The inclusion of the non-connected user to the digital world will be an opportunity to generate an ecosystem which takes advantage of all the potential of ICT [7] (p. 36)

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