Abstract

Over the past years, Virtual Archaeology has introduced more experiential elements in virtual reconstructions, therefore going beyond the traditional visualization of 3D architectural models. In the case of dissemination, these experiences equate to a trip in time, in which users witness what the past was like and learn about it. However, due to a lack of explicit theoretical frameworks and/or systematic evaluation focusing on such experiential elements, it is uncertain whether the intended goals are achieved and why. Based on a novel theoretical framework arising from the concept of Cultural Presence, this article will investigate if and how current virtual environments achieve the feeling of traveling to the past. To that end, six different virtual reconstructions of the Neolithic site of Çatalhöyük (Turkey) were built and evaluated in a between-subjects experiment. The results support the role of content meaningfulness, responsive characters, enhanced interaction, and multisensory realism in the achievement of successful Virtual Reality--mediated experiences.

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