Abstract

According to the system development life cycle framework (ISO/IEC/IEEE 15288), any technical project usually passes six stages: requirement analysis, design, development and testing, implementation, documentation, and evaluation. The international “Virtual archaeology” project is no exception. It was born thanks to the ideas of the ISAP London meeting in 2011 and contacts with the newly established Ludwig Bolzmann Institute for Archaeological Prospection and Virtual Archaeology. The concept of virtual archaeology was first proposed by Paul Reilly in 1990 who introduced the use of 3D computer models based on virtual reality for the visualisation of archaeological data (Reilly 1990). Since then, virtual archaeology has developed into a broad field of research and applications using the internationally recognised principles for the use of computer-based visualisation (London Charter Initiative 2009), while still missing its fundamental definition. That was the problem to discuss by the specialists interested in the topic. The sequence of all the activities based on the previous results has got the title International “Virtual archaeology” project with periodical conferences taking place.

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