Abstract
This paper developed a rotatable multi-axis motion platform combined with virtual reality (VR) immersion for flight simulation purposes. The system could simulate the state of the flight operation. The platform was mainly comprised of three crank linkage mechanisms to replace an expensive six degrees of freedom (DoF) Stewart platform. Then, an independent subsystem which could rotate ±180° was installed at the center of the platform. Therefore, this platform exhibited 4-DoF movement, such as heave, roll, pitch, and yaw. In the servo motor control unit, Visual Studio C# was applied as the software to establish a motion control system to interact with the motion controller and four sets of servo motors. Ethernet Control Automation Technology (EtherCAT) was utilized to communicate the commands and orders between a PC and each servo motor. The optimum controller parameters of this system were obtained using Simulink simulation and verified by experiment. The multiple sets of servo motors and crank linkage mechanisms were synchronized with flight VR imagery. For VR imagery, the software Unity was used to design the flying digital content. The controller was used to transmit the platform’s spatial information to meet the direction of the pilot commands and to compensate the direction of the deviation in spatial coordinates. To achieve synchronized response and motion with respect to the three crank linkage mechanism platform and VR imagery on the tester’s goggle view, the relation of the spatial coordinate of VR imagery and three crank linkage mechanisms was transformed to angular displacement, speed and acceleration which were used to command the motor drive system. As soon as the position of the VR imagery changed, the computer instantly synchronized the VR imagery information to the multi-axis platform and performed multi-axis dynamic motion synchronously according to its commanded information. The testers can thus immerse in the VR image environment by watching the VR content, and obtain a flying experience.
Highlights
The initial design of the parallel mechanism was proposed by Gough in 1962 [1]
Fung et al developed a gait rehabilitation system based on a virtual reality (VR) sports training system, which was composed of a treadmill combined with a 6-Degrees of Freedom (DoF) sports platform
The platform design with multi-axis motion mainly consisted of three sets of c and l3in. kRaegseumltsecahnadniDsmissc.uTshseiosnervo motor was connected with a reducer to magnify torqu3e.1o.uMtpuult.i-IAnxoirsdMerottoioinncPrleaatsfoertmheMstercohkaenoisfmthe crank, the output setting position raised to 2T1hcemplaabtofovremthdeegsriogunnwd ittohamvouildtit-haexicsramnoktsiohnittminaginthlye gcoronusnisdtewdhoefnththree
Summary
Stewart proposed a Stewart platform with six Degrees of Freedom (DoF) for flight simulators based on a parallel mechanism in 1965 [2]. The design solution, kinematic structure, simulation, and experimental control tests of a hydraulically actuated 3-DoF translational parallel manipulator were presented by scholars [8]. Fung et al developed a gait rehabilitation system based on a VR sports training system, which was composed of a treadmill combined with a 6-DoF sports platform. J.-P. et al studied the use of a 3D virtual world platform Meshmoon to create intelligent open data 3D maps. It was possible to use a handheld controller to measure objects inside the virtual model [22]. Some scholars could combine a 2D map with a 3D view [23] and improve the immersion through VR [24]
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