Abstract
The Development of PENA (Puzzle Nusantara) Learning Media on Cultural Diversity Material is one of the instruments to help students understand the diversity material to increase learning outcomes in Indonesian cultural diversity material. The necessity to provide attractive and creative learning media in learning that aims to increase student learning outcomes is one of the reasons behind this research and development. The purpose of this research and development are to (1) determine the process in the making of PENA (Puzzle Nusantara) learning media on cultural diversity material to increase learning outcomes of fourth grade student MIS Al-Falah Lemahabang, (2) knowing the attractiveness level of PENA learning media (Puzzle Nusantara) on cultural diversity material in improving the learning outcomes of fourth grade student MIS Al-Falah Lemahabang, (3) knowing is there any differences in learning outcomes of fourth grade student before using PENA (Puzzle Nusantara) learning media and after using PENA (Puzzle Nusantara) learning media. This research and development method uses research and development (R&D) research type. This research development procedure uses the Borg and Gall model by adopting six stages including (1) research and data collection, (2) planning, (3) product development, (4) preliminary product testing, (5) after product testing revisions, (6) field trials. This research was conducted at MIS Al-Falah Lemahabang, Bone-Bone, North-Luwu, South Sulawesi. Data collection techniques in this study were tests and observations. The data obtained were analyzed descriptively and qualitatively. The result of this conducted development is in the form of printed learning media called PENA (Puzzle Nusantara) with Indonesia cultural diversity material. (1) the results of this research and development meet the valid criteria with the acquisition of validity, material expert gets 97.5%, design expert gets 95.45%, and learning expert gets 95%. (2) the test results to rate the attractiveness of the PENA (Puzzle Nusantara) learning media (Puzzle Nusantara) in fourth grade students at MIS Al-Falah Lemahabang by 95.5%. (3) student learning outcomes increased, proved by the pre-test results of 46.5, and the post-test scores of 81, it can be said that the PENA (Puzzle Nusantara) learning media is feasible for students.
Highlights
Pengembangan Media Pembelajaran Pena (Puzzle Nusantara) Materi Keberagaman Budaya Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Di MIS Al-Falah Lemahabang
This research was conducted at MIS Al-Falah Lemahabang, Bone-Bone, North-Luwu, South Sulawesi.The result of this conducted development is in the form of printed learning media called PENA (Puzzle Nusantara) with Indonesia cultural diversity material
The results of this research and development meet the valid criteria with the acquisition of validity, material expert gets 97.5%, design expert gets 95.45%, and learning expert gets 95%.the results of the pen learning media test amounted to 95.5 %
Summary
Hasil dari pengembangan produk pada penelitian ini adalah berupa media pembelajaran berbentuk PENA (puzzle nusantara) dengan materi kelas IV tema 7 indahnya keragaman dinegriku mata pelajaran IPS, yang bertujuan untuk meningkatkan hasil belajar siswa kelas IV MIS Al-Falah Lemahabang. Adapun deskripsi hasil pengembangan produk sebagai berikut, Identitas Produk. Bentuk fisik : media pembelajaran dibagi menjadi 2 bagian yaitu, buku soal dan jawaban berupa media cetak seperti buku dan yang kedua puzzle menjawab yang berisi kepingan puzzle nomer untuk menjawab. Isi materi : keragaman baju adat, keragaman rumah adat, keragaman alat musik tradisional, dan keragaman senjata tradisional. Sasaran : siswa kelas IV MIS Al-Falah Lemahabang. Sasaran : siswa kelas IV MIS Al-Falah Lemahabang. Nama pembuat: Yusril Wahid
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