Abstract

The Conventional instructional design methods using teacher-centered learning approaches provide few opportunities for students to be actively involved during the learning process. This process is not relevant to the characteristics of the Software Modeling course which ideally emphasizes student-centered learning. As a result, instructors cannot control the learning system efficiently, so students cannot reach the minimum competency standards planned in the learning design. In this work, we propose an instructional design model that integrates Problem-Based Learning (PBL) into the instructional deign of Software Modeling course. Three main elements of the PBL learning system model are proposed, namely: Elementary Curriculum that emphasizes the use of problems as the starting point of student learning; Element Group that emphasizes collaboration systems (group discussion-based learning); and Student Elements that emphasizes the Student-Directed Learning (SDL) system. The three main elements of PBL are applied thoroughly and proportionally to each particular learning topic in Software Modeling course. This concept is different from PBL concepts which have been widely applied as learning models, which do not apply the three main PBL elements to each learning topic. This concept is also designed to improve the weaknesses of the PBL model which only places individual learning in small portions, or even none at all. This research uses the Research and Development (R&D) method which consists of three main stages, namely: analysis of system requirements, system development, and formative evaluation. In formative evaluation we do the expert validation, one-to-one student evaluations, and small group evaluation to test the effectiveness of the system. The result of expert validation (related to content, instructional design, and media design) shows that the instructional media product based on PBL that is developed is very suitable to be used as a learning resource, with an average validation percentage of 83.2%. The students' responses to the one-to-one student evaluation and small group trials show that the instructional design products that are developed are feasible to make student actively involved during the learning process, with an average value (related to product display, Usability, and benefits aspects) reach 82.6%. The average level of mastery of students on certain topics reaches more than 96%.

Highlights

  • Software Engineering (SE) education has receivedDevelopment of Instructional Design Models Based on Problem-Based Learning (PBL) Model for Software Modeling Course at the Information Technology College in Indonesia considerable attention from Institute of Electrical and Electronics Engineers (IEEE) and Association for Computing Machinery (ACM) societies

  • The PBL strategy model, which is applied comprehensively in the learning phases of software modeling, is effectively used as a learning strategy to reach the minimum competency standards planned in the learning design

  • In the trial model we found that some students seemed confused following each learning session, even though the lecture procedure was explained at the beginning of the lecture meeting, and several modules were provided as a guideline for lectures

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Summary

Introduction

The face-to-face model in class (direct instruction) with Presentation and Brainstorming methods is used to convey conceptual, structured things related to the problems to be discussed at each learning session; 2) In the Student segment, emphasizes independent learning (Student-Directed Learning) This activity underscores the activeness for students independently reviewing things that are not structural, are real in the field, about the concept of software requirements model developed. In learning Software Engineering, this activity is synonymous with the stages of Software Modeling Preparation which are presented in groups in the General Discussion Forum in the class, as a reflection medium for all the concepts of the problems studied, both individually and in small groups.

Methods
Findings
Testing the Effectiveness of Instructional Design
Conclusion
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