Abstract

The problem of developing childrens technical creativity is not something entirely novel in pedagogical science. The theoretical foundations of childrens technical creativity were laid in research at the beginning of the last century. However, the changing conditions of modern life, where the pace of technological progress is reaching unprecedented levels, and the question of early involvement of future specialists in the interaction with new technologies becomes particularly important, make research on the involvement of children and adolescents in technical creativity relevant. Of particular interest is the activity of extracurricular educational organizations, which are entering a new stage of their development, actively implementing modern teaching and educational technologies, and expanding the number of educational programs in the field of technical creativity. In this regard, the study of issues related to the activities of educational organizations that actively utilize their potential for developing childrens and adolescents abilities in technical creativity becomes a relevant topic of research. The experience of such activities, carried out based on the licensed commercial organization Andromeda, is presented in the materials of this article. It provides the results of an experimental study, which is based on the formation of 3D modeling skills in children and adolescents.

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