Abstract

The aim of this study is to create augmented reality media. Then, based on the results of the development, the impact of the use of media with augmented reality on the results of learning mathematics was studied. The model used in this study uses the Analysis-Design-Development-Implementation-Evaluation (ADDIE) model. The best, unequal control group was used in the evaluation. Data analysis techniques using the best observation sheets, questionnaires and post-validation sheets. Based, on the data analysis, the result of authentication of three math teachers in augmented reality is 85%. The results of the students’ answers also gave excellent results 83%. The evaluation results show that the value of N-Gain in augmented reality learning averages 73% or 0.73. These results show that learning math using polyhedron augmented reality effectively improves math learning outcomes. Studying mathematics without augmented reality shows a high N-Gain score 50% or 0.5. However, both options are more effective when using augmented reality learning tools. The difference is 23% or 0.23. Based on the results of the study, it can be concluded that the use of augmented reality can improve the performance in math of secondary school students at SMP 10 in.Serang city.

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