Abstract

The purpose of this research is to design an electronic magazine design so that students are interested in participating in the learning process. Many students find it difficult to understand biology concepts because they cannot see it directly. We can use Augmented Reality technology in e-magazine design as one of these innovations. Therefore, this descriptive research was conducted to design an electronic magazine based on Augmented Reality. The development process was carried out in two stages, namely analysis and design. The analysis phase was carried out by observation using a questionnaire and the design phase was carried out by utilizing various computer software. The result of this research was an e-magazine design that is integrated with Augmented Reality, so that students can see abstract biological objects by 3D Augmented Reality directly with the technology. These results are expected to be developed and conduct further testing

Highlights

  • Education is a form of embodiment of dynamic human culture and changes in the culture of life

  • Educational goals can be achieved if the learning process that takes place is in accordance with the development of students so that the material received by students will be meaningful and become provisions in living their lives

  • The use of learning media among teachers, especially those based on information technology, shows a significant increase, this is in line with online learning that has been set by the ministry of Corresponding author

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Summary

Introduction

512 Deka Gusnia Putri et al / Journal of Educational Sciences Vol 5 No 3 (July, 2021) 511-519 education and culture. Augmented Reality is a multimedia technology that can combine one or more 3D objects into a real environment using camera media (1qbal, 2017) This AR integration can be innovated and developed through media or teaching materials, one of which is the development of E-magazines which include supporting learning media in the form of 3D animated markers that help students in the learning process. The use of mobile phones at the education level can be directed at utilization for learning purposes This AR-based e-magazine is a teaching material in which it is able to display 3D animation media of the biological object being studied. Deka Gusnia Putri et al / Journal of Educational Sciences Vol 5 No 3 (July, 2021) 511-519 513 location of the digestive organs in the human body, Based on the above description in learning the digestive system in humans, it is very suitable to be delivered with the AR technique. The purpose of this study was to examine the quality of AR-based E-magazine teaching materials on human digestive system materials

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