Abstract

Background: Science learning using computer-based learning multimedia can increase student learning motivation. One of them is by using digital educational games. However, the use of computer-based science learning media is still limited. This research aims to develop digital educational games as a learning medium on the classification of living things. Methods: Learning media development refers to the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). Results: After a series of tests, the product is considered "good" and suitable for use in learning. Conclusions: Digital Education Games show that the media developed successfully increases student learning motivation.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call