Abstract
In this paper, a motion cueing algorithm (MCA) without a frequency divider is proposed, which aims to reproduce the longitudinal reference acceleration as far as possible via tilt coordination. Using a second-order rate limit, the human perception thresholds can directly be taken into account when parameterizing the MCA. The washout is compensated by tilt coordination and means of feedback from the translational acceleration. The proposed MCA is compared with the classical washout algorithm and the compensation MCA based on selected qualitative metrics and their workspace demand. In addition, a subjective study on the evaluation of the MCA was conducted. The results show that even high washout rates are not noticeable by the test subjects. Overall, the MCA was rated as very good.
Highlights
Driving simulators can roughly be divided into static driving simulators, dynamic driving simulators without a translational motion system and dynamic driving simulators with a translational motion system
While it is not possible to simulate acceleration acting on the driver in a static driving simulator, dynamic driving simulators use their motion system with several degrees of freedom to apply acceleration forces on the driver [2]
The results show that the workspace demand for all motion cueing algorithm (MCA), scaling factor of 1than is suitable
Summary
Development and Driving simulators are important tools in automotive development. They are sufficient for investigations on drivers’ behavior under controlled conditions [1]. Studies can be conducted in a reproducible and safe environment. Driving simulators can roughly be divided into static driving simulators, dynamic driving simulators without a translational motion system and dynamic driving simulators with a translational motion system. While it is not possible to simulate acceleration acting on the driver in a static driving simulator, dynamic driving simulators use their motion system with several degrees of freedom to apply acceleration forces on the driver [2] While it is not possible to simulate acceleration acting on the driver in a static driving simulator, dynamic driving simulators use their motion system with several degrees of freedom to apply acceleration forces on the driver [2] (pp. 8–13)
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