Abstract

The research utilizes Unity as the main construction platform to perform a virtual reality (VR) scenerio design. A 3D model has to be produced and planned at first. An interactive interface design may be produced on Unity only after the model conversion is performed. The acceptance evaluation of simulated operation is performed for the operator in the 3D VR street. Also, the research structure is built up according to situational learning theory, VR and acceptance model. The research variables include: the recognition of the operator with respect to the ease of use for the system, the recognition of the operator with respecto to the usability for the system and the recotnition of the operator with respect to the accuracy for the system. In addition, the model would be discussed, analyzed and modified in the process for the operator to acquire necessary information in the utilization process through the VR game consruted by Unity. The integration simulation is performed with Unity 3D game engine. Various different environmental variables are supplied through the data and activity behavior operated in the scenario by the operator. The impacts of vehicle products on the operator in various environmental variables are analyzed. Finally, the simulation data of the operator and the actual data of the research unit are extracted for comparison and analysis to verify the possibility to apply the Unity 3D game engine to the development of vehicle products. The research utilizes VR to simulate the real situation of vehicles to evaluate product development and test. The questionnaire survay method is utilized as the method of evaluation. Also, after the operator utilizes VR to simulate operation, the user related information is collected as important basis for improvement.

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