Abstract
With the rapid growth wireless communication technologies, the number of mobile applications have been developing. One of them is approached for mobile learning area since it is unique in its own way and offers learning opportunities anywhere and anytime. Mobile collaborative learning (MCL) is a small group learning application based on mobile devices. MCL is a new exciting research area in which students can earn knowledge about a topic and concept via communicating with others by a mobile device. This paper introduces describes the theoretical and technical foundations for designing and developing an effective MCL environment. Also, the paper describes a new approach for building the MCL application towards mobile technology. The prototype will be constructed using Android operating system with suggesting necessary infrastructure and middleware. Finally, the paper include the result of a usability test to find valuable hidden facilitating issues to efficiently access and obtain the class contents in collaborative learning environment.
Highlights
In the last few years, mobile devices have grown in popularity and their technologies have become pervasive, ubiquitous and networked with enhanced capabilities for rich social interactions
Mobile technology has been adapted as a main communication since it is well suited in engaging collaborative learning environments
Major research challenges are raised in developing Mobile collaborative learning (MCL) for educational object such as sharing knowledge, requesting for modified contents, fully accessing to enterprise data warehouse (EDW), delivering large rich multimedia contents, selecting technological components in designing appropriate architecture and adapting application protocols
Summary
In the last few years, mobile devices have grown in popularity and their technologies have become pervasive, ubiquitous and networked with enhanced capabilities for rich social interactions. Major research challenges are raised in developing MCL for educational object such as sharing knowledge, requesting for modified contents, fully accessing to enterprise data warehouse (EDW), delivering large rich multimedia contents, selecting technological components in designing appropriate architecture and adapting application protocols. I proposed a conceptual prototype including a communication protocol to deliver rich multimedia contents, improve knowledge sharing process, provide easy to access and contain useful content modification facilities Another contribution in the paper is to indicate usability issues which are necessary considered to design the application to obtain succinct information and fast feedback through the MCL. Bouras and others [6] introduced INVITE architecture and discussed the user requirements to meet the demand of e-learning in collaborative virtual environment It can show the necessary technology and standards for designing MCL
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