Abstract
Thailand is currently facing a widespread third wave of COVID-19 outbreaks in the second quarter of 2021. The government has encouraged social distancing compliance to work from home and study at home policy to mitigate the risks of the pandemic. As a result, educational institutions at all levels must temporarily close their services within the premises. The students need to lean towards the online system independently. Hence, this research aims to develop gamification in the Web Design course to increase the perception and achievement of Information Technology students through mobile learning. The research results showed that the students who registered for the academic year of 2020, the majority’s learning performance improved after adopting the gamification approach via developed mobile application. According to the statistical test (t-Test) results, a significant difference was discovered between pre-test and post-test scores at a significance level (α) of 0.05. The learners also rated the effectiveness of the developed game at the highest level and accepted the developed game with high consensus. In conclusion, the research findings indicate that games can be used as effective instruction media for undergraduate students and online classrooms amidst the situation of the COVID-19 pandemic.
Highlights
Nowadays, the global COVID-19 crisis causing the number of infected people to increase continuously
The comparison result was found that the achievement of students who did not apply this developed system resulted in a grade of „F‟ was 11.59%, and a grade of „W‟ was 5.80% for the academic year 2018
This research designed a visual game as instructional media based on weekly lesson plans and their expected learning outcomes of the Web Design course
Summary
The global COVID-19 crisis causing the number of infected people to increase continuously. While Thailand is currently facing the third wave of the COVID-19 epidemic, with 1,107 deaths out of 165,462 cases and an average increase of nearly three thousand daily cases throughout May 2021 [1] Such a situation has a wide-ranging impact on all professions, including education, with 145,157 undergraduate students in Thailand for the academic year 2020 [2]. Games can be used to support dynamic and exciting learning activities, enhancing student productivity [18]. They are instructional media that can create a student-friendly and relaxing learning environment [15]. This research aims to develop a mobile application for learning the Web Design course content using a gamification approach to increase the perception and achievement of Information Technology students in the COVID-19 crisis
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More From: International Journal of Information and Education Technology
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