Abstract

Monitoring of cardiopulmonary activity is a challenge when attempted under adverse conditions, including different sleeping postures, environmental settings, and an unclear region of interest (ROI). This study proposes an efficient remote imaging system based on a Microsoft Kinect v2 sensor for the observation of cardiopulmonary-signal-and-detection-related abnormal cardiopulmonary events (e.g., tachycardia, bradycardia, tachypnea, bradypnea, and central apnoea) in many possible sleeping postures within varying environmental settings including in total darkness and whether the subject is covered by a blanket or not. The proposed system extracts the signal from the abdominal-thoracic region where cardiopulmonary activity is most pronounced, using a real-time image sequence captured by Kinect v2 sensor. The proposed system shows promising results in any sleep posture, regardless of illumination conditions and unclear ROI even in the presence of a blanket, whilst being reliable, safe, and cost-effective.

Highlights

  • The Kinect is a motion-sensing technology developed by Microsoft for gaming purposes with the XBOX360 gaming console

  • The limits of agreement, level of correlation, and error rate were calculated for the proposed system using the Bland–Altman method [50], Pearson’s correlation coefficient (PCC), Spearman correlation coefficient (SCC), Kendall correlation coefficient (KCC), root mean square error (RMSE), and mean absolute error (MAE)

  • The experimental results with different sleep postures and different environmental settings indicated that the proposed system has the potential to detect tachycardia, bradycardia, tachypnea, bradypnea, and central apnoea even in dark environments and could send an alarm signal when heart and respiratory readings fall outside the normal range or when breathing stops

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Summary

Introduction

The Kinect is a motion-sensing technology developed by Microsoft for gaming purposes with the XBOX360 gaming console. The first version of Kinect sensors (Kinect v1) was released in 2010 based on structured light coding technology [1]. Microsoft developed it to be compatible with. Windows using a standard development kit (SDK) and a power conversion adaptor. The version of the Kinect sensors (Kinect v2) was released in 2014 based on a time of flight (ToF) technology [2]. With improved specifications compared to the original Kinect in terms of regarding to speed, accuracy, and increased field of view [3,4,5,6,7].

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