Abstract

This article analyses the American Express travel board game Money Card (1972) as it highlights the intertwinement between the rise of a distinctive form of tourism as a modern mass industry and the expansion of the capitalist market, the primacy of the dollar, and U.S. hegemony. In a period marked by a shift from paper money to credit cards and global credit markets, American Express was the most powerful and easily identifiable symbol of the new post-war international economic order dominated by U.S. economic and political power. Placing the American Express Money Card board game within the shift from the post-war economy of reconstruction to credit expansion and neoliberalism, brings to the forefront the ways in which the game presented tourism as a ritual in celebration of capitalism. As a form of armchair travel, the board game sold tourism as a re-enchantment of the world. The article explores how the board game framed the American Express Card as fetish object, portrayed Europe as up for sale, and created a desire for the services of American Express and consumerism more generally. It shows how players were trained to use credit cards, be good consumers, and participate in the economy of the tourist industry. By advancing a capitalist tourist dreamworld, Money Card shaped perceptions of travel to Europe and created a religious illusion, offering a re-enchantment of the world through tourism and credit cards.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.