Abstract
When designing learning experiences, instructional designers should engage learners with designs that balance rational and emotional experiences. The Learning Experience Canvas (LXC) is a process model that designers can use individually, with a team, and/or with stakeholders to gather and document learning experience design ideas. The designer can then turn those rational and emotional ideas into one or more “fuzzy visions,” which is a designer’s preliminary vision of the instructional content, methods, media, and sequencing that learners might experience. The LXC aims to deliver a learning experience high in effectiveness, efficiency, and appeal.
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