Abstract

Distributed hypermedia systems that support collaboration are an emerging platform for creation, discovery, management and delivery of information. We present an approach to low power system design space exploration for distributed hypermedia applications. Traditionally, low power design and synthesis of application specific programmable processors has been done in the context of a given number of operations required to complete a task. Our approach utilizes the modern advances in compiler technology and architectural enhancements that are well matched to the compiler technology. This work is, to the best of our knowledge, the first attempt to address the need for synthesis of low power hypermedia processors. Also, this is the first work to address the power efficiency through exploiting instruction level parallelism (ILP) found in hypermedia tasks by a production quality ILP compiler. Using the developed framework we conduct an extensive exploration of low power system design space for a hypermedia application under area and throughput constraints. The framework introduced in this paper is very valuable in making early low power design decisions such as architectural configuration trade-offs including the cache and issue width trade-off under area and throughput constraint, and the number of branch units and issue width.

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