Abstract

The development of education is changing in line with the development of current technology, and these developments have influenced many innovations in teaching and learning methods. Many technology-based games have been introduced in the market; however, not all games are suitable for student learning. This is because the features of a game must have an impact on education; it is essential to choose a game based on appropriate criteria for education. Therefore, this paper describes the integration process of game-based learning features outlined by Alaswad and Nadolny (2015), which are goal, interaction and feedback. The three features are designed in a learning kit called the “Kit Pengembara” for learning the topic of “Arah Mata Angin” and “Bearing Sudutan”, the subject of Geography Form 1. In addition, this Kit Pengembara also integrates the UniteAR application for user to complete a given task using augmented reality. Therefore, this paper can provide an overview to educators in the form of their educational innovations that integrate technology to increase student engagement.

Highlights

  • The use of information and communication technology (ICT) in education has rapidly grown around the world, including in Malaysia

  • Nowadays the use of digital ICT such as augmented reality integrated with game-based learning is benefit to increase student engagement

  • Kit Pengembara that integrates game-based learning features has been developed for students to learn Wind Direction and Bearing Angels which are the topics in the Form 1 Geography syllabus

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Summary

Introduction

The use of information and communication technology (ICT) in education has rapidly grown around the world, including in Malaysia. Nowadays the use of digital ICT such as augmented reality integrated with game-based learning is benefit to increase student engagement. According to [9], the augmented reality with the integration of game approach can improve students ’attitudes towards learning, but it improves their learning performance. It can be concluded that using teaching aids that use technologies such as augmented reality and game-based learning approaches is very important in the student learning process. This is because the method is effective in helping to deliver learning content and can improve student achievement

Background of problem
The design of Kit Pengembara
Game-based learning integration in the Kit Pengembara
Feedback
Conclusion
Authors
Full Text
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